More humans live in the city states than they do anywhere else. Although humans are resilient and adaptable, the city-states offer shelter, water, and food – commodities which are rare outside their walls.

As of the release of Essentials Humans can now select either a bonus At-Will attack power or the Heroic Effort encounter power.

Dray (Dragonborn)

Created many centuries ago by the sorcerer-king of Glustenal to serve as a race of sorcerous warriors, dray – or dragonborn – are a strong resilient race of dragonlike humanoids.

Updates stats for dragonborn will appear in Heroes of the Forgotten Kingdoms, which comes out in November.


The dwarves of Athas are hairless, adapted to the desert conditions. Dwarves have no land of their own and live among the other folk of Athas.

Dwarves are single minded in purpose. They fix their minds on the task at hand, whether it is a challenging feat of engineering, an intricate work of craft, a struggle for survival or a quest for revenge. It’s just not in their nature to abandon a task or leave work half done; dwarves set aside the object of their focus only after much grumbling and coercion. Many dwarves believe that if they die without completing their focus they will come back as undead wraiths.

As of the release of Essentials Dwarves now get +2 Con and a choice of either +2 Str or +2 Wis.


Creatures only known by rumors, Eladrin are the last remnants of the fey, denizens of the Lands Within the Wind. Most eladrin have abandoned arcane magic, viewing it as the agency by which their home plane was destroyed. Instead they turned to psionics and delved deeply into the Way.

As of the release of Essentials Eladrin now get +2 Int and a choice of either +2 Dex or +2 Cha.


Elves are tall, long legged desert rovers whose tribes wander the face of Athas. While some live in the elven markets within the city-states, most are members of roaming tribes. In many ways the elves are the Fremen of Athas.

Elves can run swiftly and with great endurance. Tribes can manage forty miles a day or more, day in and day out. Elves consider it shameful to ride a land animal and only do so if ill or gravely wounded.

As of the release of Essentials Elves now get +2 Dex and a choice of either +2 Wis or +2 Int.


Born from two worlds but welcome in neither, half-elves struggle to find their place in a hostile land. Half-elves typically face intolerance and prejudices throughout their lives. A tribe of elves might go so far as to cast out a female elf who bears a half elf child, letting the desert dispense with the object of their shame.

Updates stats for dragonborn will appear in Heroes of the Forgotten Kingdoms, which comes out in November.

Half-Giant (Goliath)

Centuries ago, sorcerer-kings magically combined giant and human stock to breed powerful minions, creating the hardy race of towering warriors known as half-giants (also called goliaths).

Most sorcere-kings have hundreds of half-giants in their armies and shower the mighty warriors with luxuries in exchange for their loyalty.

Half-giants are often violent and short-tempered, but their moods are mercurial. They can pass from frothing rage to gales of laughter in the blink of an eye.


Most halflings hail from the Forest Ridge, a mysterious and legendary jungle said to crown the Ringing Mountains. Halflings live throughout the Tyr Region – some as slaves, others as mercenaries, and still others as raiders. Regardless, all halflings look to the Forest Ridge as their homeland.

Halflings see all creatures as potential sources of sustenance. After all, living beings compete to survive, and halflings think nothing of eating their own enemies, for doing so ensures their own survival.

As of the release of Essentials Halflings now get +2 Dex and a choice of either +2 Con or +2 Cha.


Muls are half-dwarves, descended from the union of a human and a dwarf. They have the stature, agility, and mental flexibility of humankind, coupled with the physical resilience and endurance of dwarves – a rare combination of qualities that makes muls more than a simple blend of the two races.

Because they are strong, tough, quick and blessed with fantastic endurance, muls are highly prized as slaves. In fact, most muls are born into slavery.


Thri-kreen are mantislike humanoids that hunt in packs throughout the wastes of Athas. They have adapted to the harsh climate and are experts at surviving with only scarce resources.

Thri-kreen view everything through the lense of the hunt and the predator-prey relationship. Their basic social units are the clutch and the pack. A clutch is a small group to which an individual kreen has a close bond. The concept of clutch combines team, friends and family.

Thri-kreen view elf flesh as delicacy.


Tieflings are descended from humans who bargained with dark powers for the strength to survive on Athas and destroy their enemies.

Other Races

Let me know if you have another race in mind and we’ll see if we can find a place. Some races, such as Genasi, Kalashtar, Gnolls and Minotaurs can fit, but just aren’t that common. Other races, such as Goblins, Gnomes, Kobolds, Orcs and Devas have been cleansed from Athas and are extinct.


Condemned of Athas djordi37